Hit Counter
My first assignment was to create a counter that increases when you hit an enemy and resets when you get hit. I worked with another student: I developed the counter, and he handled the visualization.
We encountered an issue because each player had four unique color textures. We weren’t sure how to link the correct color to the respective counter.
After some research and assistance, we solved it. A script ensured that each player spawned with a counter in their assigned color, and the counter was removed when the player left or died.